Ease of Use of Augmented Reality as an Online Learning Tool to Improve Student Performance and Achievement in Wood Carving Art

Kemudahan Penggunaan Augmented Reality sebagai Alat Bantu Pembelajaran Online bagi Meningkatkan Kinerja dan Prestasi Siswa Dalam Seni Ukiran Kayu

  • Salini Krishna Pillai
  • Nur Iksan
  • Harleny Abd Arif
  • Ismail Yusuf Panessai
  • Azmi Shawkat Abdulbaqie
  • Achmad Yani
  • Ismail
Keywords: Augmented Reality, Kemudahan Penggunaan, Pengajaran dan Pembelajaran

Abstract

Krisis global pasca merebaknya epidemi Covid-19 berdampak pada proses belajar mengajar (PdP). Masalah utama pdP selama epidemi Covid-19 adalah keterbatasan dalam melakukan kegiatan tatap muka di dalam kelas. Oleh karena itu, diperlukan bantuan pembelajaran agar PdP dapat berjalan optimal meskipun tidak ada interaksi tatap muka antara guru dan siswa. Penelitian ini menyoroti penerapan Augmented Reality untuk mendukung pembelajaran jarak jauh dalam situasi epidemi Covid-19, khususnya dalam topik seni ukiran kayu. Aplikasi selular AR Wood Carving Art menggunakan model desain ADDIE. Aplikasi seluler AR Wood Carving Art dievaluasi berdasarkan kegunaannya (ease of use). Berdasarkan hasil penelitian, responden menyetujui bahwa aplikasi selular AR Wood Craving Art berguna dan aplikasi menghemat waktu ketika pengguna menggunakannya sehingga aplikasi selular AR Wood Craving Art efektif digunakan dalam pembelajaran yang membuat pengguna lebih produktif, kreatif, dan inovatif.


Ease of Use of Augmented Reality as an Online Learning Tool to Improve Student Performance and Achievement in Wood Carving Art

Abstract: The global crisis following the outbreak of the Covid-19 epidemic has had an impact on the teaching and learning process (PdP). The main problem with PdP during the Covid-19 epidemic was the limitation in conducting face-to-face activities in the classroom. Therefore, a learning aid is needed to enable PdP to run optimally even though there is no face-to-face interaction between teachers and students. This research highlights the application of Augmented Reality to support distance learning in the Covid-19 epidemic situation, specializing in Wood Carving Art for the subject of Visual Arts. The AR Wood Carving Art mobile application uses the ADDIE design model. The AR Wood Carving Art mobile application is evaluated based on its ease of use. Based on the result, respondents agree that the AR Wood Craving Art mobile application is useful and the application saves time when users use it, therefore the AR Wood Craving Art mobile application is effectively used in learning which makes users more productive, creative, and innovative.

Keywords: Augmented Reality, Ease of Use, Teaching and Learning.

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Author Biographies

Salini Krishna Pillai

Program of Software Engineering, Department of Computing, Faculty of Computing & Industry Creative, Sultan Idris Education University, Malaysia.

Nur Iksan

Fakultas Teknik, Universitas Riau Kepulauan (UNRIKA). Batam, Indonesia.

Harleny Abd Arif

Department of Art & Design, Computing & Industry Creative, Universiti Pendidikan Sultan Idris, Malaysia

Ismail Yusuf Panessai

Department of Computing, Faculty of Art, Computing & Industry Creative, Universiti Pendidikan Sultan Idris, Malaysia.

Azmi Shawkat Abdulbaqie

College of Computer Science & Information Technology, University of Anbar. Iraq.

Achmad Yani

Universiti Sains Malaysia. Penang, Malaysia.

Ismail

Program Studi Teknik Informatika, Fakultas Teknik, Universitas Ibnu Sina. Batam, Indonesia.

This is an open access article, licensed under CC-BY-SA

Creative Commons License
Published
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2021-08-28
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How to Cite
[1]
S. Krishna Pillai, “Ease of Use of Augmented Reality as an Online Learning Tool to Improve Student Performance and Achievement in Wood Carving Art”, Journal of Engineering, Technology, and Applied Science, vol. 3, no. 2, pp. 48-57, Aug. 2021.
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Articles

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